Because dashboards can't tell the full story.

Players are chaotic and they never do what they are suppossed to. And that's fine, but as game developers we need to know how they experience the game.
As they say in real estate: "Location, location, location". Where the player is, plays a crucial role in understand why they take certain actions.


The Unreal Engine plugins offer multiple ways to send to track the position. Either manually on a case-by-case basis or in an automated way via the Project Settings.
Furthermore, the plugin implements the Analytics Provider interface. Making it super easy to replace or augment your existing data tracking without touching game code.